Blender Projection Painting Tutorial

good afternoon my name’s Braden went for Second Life and today what we’re going to be doing is we’re gonna be looking at one of the things that is often perceived as being a difficult part of the texturing process which is projection painting in particular what I’ve chosen to do today is to show you how to projection paint a head the reason I’ve chosen to do a head is obviously because this will be going on YouTube any sign of genitalia etc may break the acceptable use of YouTube right so what we have is we have the second life avatar which you can see here in particular I’ve chosen the woman’s one for no particular reason it could be a woman’s or a man the avatar is still split into its three separate parts of the head upper body and the lower body the way it’s going to be focusing on the head right okay so let’s get started like the first thing we need to do is as you can see we have a unwrap which for anybody who’s ever had a skin or made the skin is a the unwrap that second life uses first avatar we we don’t want to change this mainly because if you’re making for something like Second Life and using projection methods as a basis it’s a very good idea to stick within within the the realms of the known than identity so what we’re going to do is say we’ve got the the unwrap here and we’re going to be projection painting on to this texture now at the moment although it is on rats it doesn’t actually have a texture that goes with it so I’m going to do is when I changed from UV text and call it they call it full text why and then we’ll create a new document and I’ll call this just for example head texture it’s 102 4 by 1 or 2 4 it’s a good idea to do things a reasonably high resolution and then you can always crank it down to 512 for second life okay so well i okay that and we have our our base texture right so now we’ve got the full texture for something to project to we need to have something to project from so as we’ve got the head here what we can do is if we go into a sideways view and I was to box select the head and I remove any vertices that I don’t necessarily want what I keep at this point it looks like quite a clear a clear a clear and wrap like so then what I’m going to do as long as it going to invert that selection and I’ll hide now as you can see on the inside of the head we’ve still got all the mouth and the teeth and various other things so what I’m going to do is I’m gonna select a fact what I’ll do is I’ll go to face select I’ll select a few and then I could control L and hide those my son and of course there’s the inside of the mouth which is in this case the teeth still slept those I’ll slip those I’m just like those now we can hide those as well and the last item here is the tongue so we’ll select that and we’ll hide that as well okay so now we’ve we’ve selected all the math etc there should be no eyes on there we’ve got no need to worry about the body we’re only projecting the head at the present moment right so what we need

to do is need to highlight that particular selection and then we can go to image and we can bring in an image that we want to project from I’ve got a selection of of pictures from 3d SK which I’m going to use to show how to projection paint so I’ve got this particular one I’ve loaded it in so I should be able to drag that up now he says there we go right and we’ve got the face now as you can see it’s probably gonna be quite difficult to project paint like that but we’ve already got a texture that we want to use so I’m gonna crepe this one which will be a front view and then I’m gonna do is I’m gonna unwrap and project from view as you can see that’s now given a better unwrap to project the the image from right so we select it and we’ll the free movie is to where we want it to be and as you can see this is actually quite a reasonable fit it’s a little bit off but we can scale that and move it into a position that would probably find more useful once we get into a rough place what we can then do is we can actually start to move things around and get it to work more towards a position that we want it to we want it to be so if I was to grab hold of a few of the vertices on the side here and I was to grab them and increase my proportional editing and I’ll move them out and we can keep on doing that one vertice at a time bring out to the edge if there’s any over we can pull them back in again what fruits pull that one in there the heads actually you know in a reasonably good position it’s a little bit over to one side but it’s really not too bad so I’m going to grab the corners of the eyes and and drag them in trying trying get it as as good as you can at this stage obviously the more resources that you use the more sauce pictures the better end result that you’re gonna get for detail the nostrils in particular are quite difficult you can see here where there’s a pole and as a pole that’s where the actual nostrils are so I’m going to grab those and bring them down as well as I can this is side of the nose needs to come out a little bit more I need to come in a little bit as you can see the the center of this this particular picture is a little bit off and the mouth isn’t ideal but we can actually work with it so I’m not particularly worried I need to move this top lip further down we can see puted by the fact that this particular picture the the woman in question has some quite quite heavy lip gloss so we can shape the lips some roughly the right location we can make any further adjustments later we should soon see what’s right and what isn’t right so we’ve we’ve we’ve put the UV into a rough location as to where we want on the actual image what I’m gonna do now is I’m going to change you from edit mode and turn it to texture paint now you can see straight away that this particular image has it’s actually mapped quite well it’s not got a particular great lighting and as you know from the SL avatar anyway you can get some rather strange seams but we can also see that her her mouth is open on

this particular model normally the SL mouth is closed unfortunately I’ve used a model which still has all its shaped keys but that’s not really a big problem but we can see from from what we saw there that there’s still a little bit of adjustment required for the mouth I don’t need to bring in those corners and trying to smarten up what we have got it’s better to have an avatar with a with a closed mouth rather than an open mouth purely due to the fact that that’s that’s normally how the static pose is in second life so I’ll just try get that as as approximate as possible I’m not really happy with the mouth but the the example here is that while trying to show you how to projection paint rather than how to do a particularly great job of it now what we do from this point is we’re in text into we’re in projection mode in text your paint so what we need to do is we need to decide what’s going to be painted and from where is it going to be painted so we go to project paint mode and then we turn on stencil and then we also turn on layer now what we’re doing is we’re going from the full texture and we’re going from the front view right so I’m going to go to the full front view here as you can see it of rather dreadful but that’s okay that is okay so don’t worry right so what we’re gonna do I just make sure that everything is as it should be there we go and then what we can do is say we could go to projection projection paint and we’re going from the full text from the front view right so what would though is we can do absolutely nothing because as you can see it’s not bringing it over and they’ll suspect the reason that is is because I’ve changed what the front view is which for that is still correct and the full texture should also be correct but I’ve noticed that the the front view is grayed out so they don’t have a quick look at this so I’ll pause the video and I’ll get straight back on again alright excuse me well okay I found out what was wrong and as soon as it might sound I forgot to actually change my brush to the clone tool it was still on draw so just bear that in mind we’ll do make mistakes right okay so I’ve increased the strength up to 100 and now we are going from the front view is the layer and the stencil is what we’re painting to which is the full texture so what we can do it is literally we can just paint over the model and we’re actually projection painting from what we have on the picture on the right oh it’s the model on the left so I’m gonna paint this out and then we’ll move on and I’ll show you the next step and I’ll pause the video while I do this so you don’t have to sit and watch me do it okay so now I’ve done the front of the face you’ll also notice that I’ve managed to get rid of that rather unsightly crease that was going down the front of the face the reason I’ve done this purely while it was fake look terrible is I’ve got rid of the doubles that created a scene obviously the SL avatar does have doubles and that’s not always a good thing especially when trying to formulate a texture the lips in particular still aren’t great the eyes are actually okay I don’t like these lips we I’ll probably end up changing them anyway and finding a another person’s lips to a to use as the pink outline on a pink lipstick isn’t really something that that I think would go well with the overall effect that I’m sure I know achieve with this with this model so now we’ve got the the front

projection from there we need to unhide our our mesh I need to go for a side view so I’ll go head-on and I’ll select half of the vertices on the face I’ll need to turn off so I can get the ones at the back like so and I’ll hide those and again we’ve still got all of their the math internals because we did unhide those so we need to select those again so that we can get rid of them again just hide don’t delete in general things like teeth and tongue in SLE generally used the same teeth and tongue so you don’t really have to texture them you can grab them off of the plenty of free templates around that you can you can get the mouth internals from without having to worry about getting it yourself right so okay so we’ve got a a side view there so now we’ve got that side view I’m going to create another new texture or rather a new new UV map and I’ll put it to left side so we’ve got a left side view and obviously there we have the full texture so what I’m going to do is I’m going to go to the full texture and this does sometimes happen if it does happen you can literally just paint over what you’ve done already I’ll increase this the radius of the brush just so we can do it in a larger larger swoops and they just can see in the UV window editor on the right hand side as there is the image is being painted on to the thought texture the full text who actually started to pick those parts up what we’re trying to achieve here is remove the amount of stretching overall textures especially projection painted textures do tend to stretch quite a lot so it’s a good idea to use as many reference preference photos as you can to get a good overall and then try and sing them in as best as you can so okay so we’ve got that full texture so I’m going to quickly save that I’m gonna save that out so that at least I’ve got something to work with so I’ll save it over with the rest of the images that I’ve got and of course it’s the head texture wait so that’s now got a a texture to bake to so what I’m gonna do is I’m gonna move and I’m gonna carry on with the left side go back into edit mode and as you can see this was the last picture that I used so what I’m going to do is I’m going to import a new picture so we can open and this time I’m going to use I think this one now as you can see we’ve got a nice profile picture there and again you can see that the the face is all over the place so you can go back in onto your main model and you can just unwrap and again project from view again we can approximate as to where we want it to be don’t worry about things like orientation or which direction that the person is looking as long as you can get it to roughly match up you can actually get a reasonably good reasonably good job so let’s say that we’ve got something that’s about where we want it to be probably the most important thing to line up I should imagine is the ear

so what I’m gonna do is I will i’ll select the ear and then i will select it like so and they’re not gonna grab it with proportional editing so it moves everything with it and pull it over roughly to where i think it should be and we can also rotate it and it’s instance we can scale it a little bit as well I say and then we we can actually start to pull everything in so it starts to match up with what we have is a quite interesting things to do mainly because they’re quite a complicated quite a complicated structure and most most modelers will tell you that there they try and stay away from ears as much as possible it’s good practice of course I personally don’t really have a great deal of problem with ears I have made a set before but it’s not my favorite I’ve got to be completely honest so again we’re just going in and we’re going to line up everything try not to go into the white trying to stay as much as possible by staying on skin tones as you can see the neck is significantly different so where the neck is positioned on our model so I’ve selected just the bottom row there and I’m gonna grab those turn up my proposed proportional editing I’m gonna move the whole selection forward just needs a little bit of work on the chin so we can grab that I’ll just bring my portion of editing back in again bring that up and again what we’re trying to do is we want to get a good of a mask that’s possible that we want to paint from so it’s it’s it’s good to get it approximate but don’t don’t become obsessed with trying to get it perfect because you know no lighting is the same it’s never a perfectly positioned model real life model layers so we can get it as as close to where we want it to be as possible try and approximate also where there the hairline is where the headline would be especially if they’ve got a significant amount of hair this modelling particularly looks like because they’ve got a pony tail that is quite risen at the back I am however just going to raise the head a little bit to try and make it as as close to to what we’re trying to achieve as possible so now we’ve got that we can go back to our full texture and as you can see everything’s still fine there but now rather than front view we’re going to change that and we’re going to go as we call it our left side and then we can start to paint on this part of the texture that we wanted to work with now on this particular mode you can see we’ve actually got a a quite a good color balance and tone balance on the actual err on the reference photos one thing you will notice though is that it’s actually done as a projection so when you go to paint your ears you’re going to paint the same picture again over the ear so you may find that your ear is your your mesh ear is kind of duplicated on the side of the head where the ear connects again you can go in and you can quite

happily paint and at least get the the base of it done just move around and and try and cover any of the black areas up that you can okay so as you can see I pause the video there and I continue to paint the side of the head as you can see from the image on on the right of your screen we have the ear and we have the side of the head painted in so what we can do from there is hunger what I’m gonna do is I’m going to pause well I’ll set it up by going again we go to the to the UV maps don’t worry when you you change something like that but we’re gonna go and create a new one and again this time we’re doing the right side and again we’re going to edit mode will block out that side of the face just by box select and we’ll hide and again we’ll go in and we’ll remove the mouth Emily won’t paint don’t get me wrong but it just saves you the hassle late a date of trying to clean up it’s better just to get it out of the way so at least you’ve got a nice clean work workspace and you can identify what parts are where all right so again there we go there’s a side of the head we’ll go into the opposite view we’ll select what we want to do there again we’re on the right side so I’m gonna bring up the right side picture open image and I think that is the one I want it’s earnest so what we’ll do is like we have done before we’ll project from view and we’ll repeat the process I’m gonna line this up I’ll pause the video and then I’ll come back to you once I’ve done that so if you’d like to hold on for a second okay so I’ve I’ve done the right side of the model as you can see I have also done the back as well as I could bearing in mind that she’s got a pony tail so I’ve tried to stop shy of the neck which goes bring me on to a another point as you can see when you look at it from this side hariya was actually okay but if you look it from the other side her hair actually covers her ear so what you can do is you can use a picture and replace any parts just doing projection plating just as you did before I mean for example you could go in grab the ear if you should be able to go in and grab the year no it’s because it’s one piece now but you can go in from the center and again bring out

right so and you can project that and you can create the the ear once more but until that point that’s basically the the the basics of projection painting if you need to do any patching up like for example behind the ear you can turn off your layer and you can just use the clone brush as a straight clone brush in a in texture paint so like you do with Photoshop you can just press ctrl and it will now go from that area there and you can just paint out any of your problem areas try to use the clone brush really in places that is not going to be noticed too much the reason being is because you end up with a kind of airbrush effect which might be what you want I mean you know I don’t know you tell me but that’s really how you get rid of a lot of the issues you can select texture from wherever you want try and get your tone as as right as you see fit really as you can see I’m just picking picking tone up from wherever I can I can find a skin tone of the correct shade you know she’s a little bit dark down by the ears I’m gonna decrease my strength up my radius a little bit there we go and just trying even out that that skin tone again you can go in wherever you like and you could even go over seems I have been asked before what do you do about scenes but again you could just go in and paint them out so that’s the basics of projection painting in 30 minutes I hope you’ve enjoyed it it’s it’s not ideal you’re gonna get various different things like changes in lighting you know whether or not they’ve took a picture of the head or the whole body sometimes you get a whole body picture which is really good resolution and you can really minimize the amount of scenes that you have by doing that there’s also going to be additional work you’re still also gonna have to go into Photoshop tidy up a little bit but you know to get the basics together I mean you know half an hour for a face is not bad but over which way if you’ve got any questions please don’t hesitate to leave a comment or go to the blog or additionally contact me and welders braid and Ren thank you for for watching and I will see you next time goodbye